|
bool | ug::ExtrudeCylinder (Grid &grid, SubsetHandler &sh, Vertex *vrt, const vector3 &direction, number height, number radius, number rimSnapThreshold, Grid::VertexAttachmentAccessor< APosition > &aaPos, int bottomSubInd=-1, int cylSubInd=-1, Selector *pSel=NULL) |
| adapts the grid around the given vertex to a cylinder and extrudes it. More...
|
|
static bool | ug::ExtrudeCylinder (Grid &grid, SubsetHandler *sh, Vertex *vrt, const vector3 &direction, number height, number radius, number rimSnapThreshold, Grid::VertexAttachmentAccessor< APosition > &aaPos, int bottomSubInd, int cylSubInd, Selector *pSel) |
|
bool | ug::ExtrudeCylinder (Grid &grid, Vertex *vrt, const vector3 &direction, number height, number radius, number rimSnapThreshold, Grid::VertexAttachmentAccessor< APosition > &aaPos, Selector *pSel=NULL) |
| adapts the grid around the given vertex to a cylinder and extrudes it. More...
|
|