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template<class TElem > |
static void | ug::AssignSubsetsByInterfaceType (SubsetHandler &sh, MultiGrid &mg) |
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template<class TElem > |
static void | ug::AssignSubsetsBySurfaceViewState (SubsetHandler &sh, const SurfaceView &sv, MultiGrid &mg) |
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template void | ug::CopyGrid (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition1) |
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template void | ug::CopyGrid (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition2) |
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template void | ug::CopyGrid (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition3) |
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template<class TAPos > |
void | ug::CopyGrid (Grid &srcGrid, Grid &destGrid, ISubsetHandler &srcSH, ISubsetHandler &destSH, TAPos aPos) |
| Copies a grid to a separate grid. More...
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template<class TAPos > |
void | ug::CopyGridLevel (MultiGrid &srcMG, Grid &destGrid, ISubsetHandler &srcSH, ISubsetHandler &destSH, int lvl, TAPos aPos) |
| Copies a grid level to a separate grid. More...
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template<class TElem > |
void | ug::CopyGridLevelElements (MultiGrid &srcMG, Grid &destGrid, ISubsetHandler &srcSH, ISubsetHandler &destSH, int lvl, AVertex &aNewVrt) |
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template<class TAPos > |
static bool | ug::LoadGrid (Grid &grid, ISubsetHandler *psh, const char *filename, TAPos &aPos, int procId) |
| This method calls specific load routines or delegates loading to LoadGrid3d. More...
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template<class TAPos > |
static bool | ug::LoadGrid (Grid &grid, SPProjectionHandler *ph, size_t &num_ph, ISubsetHandler *psh, std::vector< std::string > additionalSHNames, std::vector< SmartPtr< ISubsetHandler >> ash, const char *filename, TAPos &aPos, int procId) |
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static bool | ug::LoadGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition1 &aPos) |
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static bool | ug::LoadGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition2 &aPos) |
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static bool | ug::LoadGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition3 &aPos) |
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static bool | ug::LoadGrid3d_IMPL (Grid &grid, ISubsetHandler *pSH, const char *filename, AVector3 &aPos) |
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template bool | ug::LoadGridFromFile (Grid &, const char *, AVector1 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, const char *, AVector2 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, const char *, AVector3 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, ISubsetHandler &, const char *, AVector1 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, ISubsetHandler &, const char *, AVector2 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, ISubsetHandler &, const char *, AVector3 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, SPProjectionHandler &, size_t &, ISubsetHandler &, std::vector< std::string >, std::vector< SmartPtr< ISubsetHandler >>, const char *, AVector1 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, SPProjectionHandler &, size_t &, ISubsetHandler &, std::vector< std::string >, std::vector< SmartPtr< ISubsetHandler >>, const char *, AVector2 &, int) |
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template bool | ug::LoadGridFromFile (Grid &, SPProjectionHandler &, size_t &, ISubsetHandler &, std::vector< std::string >, std::vector< SmartPtr< ISubsetHandler >>, const char *, AVector3 &, int) |
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template<class TAPos > |
bool | ug::LoadGridFromFile (Grid &grid, const char *filename, TAPos &aPos, int procId) |
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template<class TAPos > |
bool | ug::LoadGridFromFile (Grid &grid, ISubsetHandler &sh, const char *filename, TAPos &aPos, int procId) |
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template<class TAPos > |
bool | ug::LoadGridFromFile (Grid &grid, SPProjectionHandler &ph, size_t &num_ph, ISubsetHandler &sh, vector< string > additionalSHNames, vector< SmartPtr< ISubsetHandler >> ash, const char *filename, TAPos &aPos, int procId) |
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template void | ug::MergeGrids (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition1, bool) |
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template void | ug::MergeGrids (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition2, bool) |
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template void | ug::MergeGrids (Grid &, Grid &, ISubsetHandler &, ISubsetHandler &, APosition3, bool) |
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template<typename TAPos > |
void | ug::MergeGrids (Grid &mrgGrid, Grid &grid, ISubsetHandler &mrgSh, ISubsetHandler &sh, TAPos aPos, bool joinSubsets) |
| Merges to grids into one grid. More...
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template<class TAPos > |
static bool | ug::SaveGrid (Grid &grid, ISubsetHandler *psh, const char *filename, TAPos &aPos) |
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static bool | ug::SaveGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition1 &aPos) |
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static bool | ug::SaveGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition2 &aPos) |
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static bool | ug::SaveGrid3d (Grid &grid, ISubsetHandler *psh, const char *filename, APosition3 &aPos) |
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static bool | ug::SaveGrid3d_IMPL (Grid &grid, ISubsetHandler *pSH, const char *filename, AVector3 &aPos) |
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bool | ug::SaveGridHierarchyTransformed (MultiGrid &mg, const char *filename, number offset) |
| Saves a grid hierarchy by offsetting levels along the z-axis. More...
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bool | ug::SaveGridHierarchyTransformed (MultiGrid &mg, ISubsetHandler &sh, const char *filename, number offset) |
| Saves a grid hierarchy by offsetting levels along the z-axis. More...
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template<class TAPos > |
bool | ug::SaveGridLevel (MultiGrid &srcMG, ISubsetHandler &srcSH, int lvl, const char *filename, TAPos aPos) |
| Saves a grid level to a file. More...
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bool | ug::SaveGridLevelToFile (MultiGrid &srcMG, ISubsetHandler &srcSH, int lvl, const char *filename) |
| Saves a grid level to a file. More...
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template bool | ug::SaveGridToFile (Grid &, const char *, AVector1 &) |
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template bool | ug::SaveGridToFile (Grid &, const char *, AVector2 &) |
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template bool | ug::SaveGridToFile (Grid &, const char *, AVector3 &) |
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template bool | ug::SaveGridToFile (Grid &, ISubsetHandler &, const char *, AVector1 &) |
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template bool | ug::SaveGridToFile (Grid &, ISubsetHandler &, const char *, AVector2 &) |
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template bool | ug::SaveGridToFile (Grid &, ISubsetHandler &, const char *, AVector3 &) |
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template<class TAPos > |
bool | ug::SaveGridToFile (Grid &grid, const char *filename, TAPos &aPos) |
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template<class TAPos > |
bool | ug::SaveGridToFile (Grid &grid, ISubsetHandler &sh, const char *filename, TAPos &aPos) |
| Saves a grid to a file. Position data is read from the specified attachment. More...
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bool | ug::SaveParallelGridLayout (MultiGrid &mg, const char *filename, number offset=0.1) |
| Saves the grid-layout of parallel multi-grids. More...
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bool | ug::SaveSurfaceViewTransformed (MultiGrid &mg, const SurfaceView &sv, const char *filename, number offset=0.1) |
| Saves a grid and assigns elements to subsets based on their surface-view-state. More...
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bool | ug::LoadGridFromFile (Grid &grid, const char *filename, int procId) |
| Loads a grid from a file. Position data is written to aPosition. More...
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bool | ug::LoadGridFromFile (Grid &grid, ISubsetHandler &sh, const char *filename, int procId=-1) |
| Loads a grid from a file. Position data is written to aPosition. More...
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bool | ug::SaveGridToFile (Grid &grid, const char *filename) |
| Saves a grid to a file. Position data is read from aPosition. More...
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bool | ug::SaveGridToFile (Grid &grid, ISubsetHandler &sh, const char *filename) |
| Saves a grid to a file. Position data is read from aPosition. More...
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